Saints Row review: GTA 6 can wait
The absence of a new Grand Theft Auto now hurts a little less.
Volition, the developers behind the Saints Row franchise, have done it again. Much like their previous entries in the series, the new Saints Row reboot is a perfect substitute for Grand Theft Auto.
With GTA 6 still being years away, the relaunch of Saints Row is perfectly positioned to hoover up fans of the slow-moving Rockstar franchise. GTA Online may still get regular updates, but it’ll be hard for fans to ignore this vast new open world of criminal possibilities.
Saints Row starts by letting you create your own gang boss character, from a wide array of appearance options, before jumping back in time to their humble origins as a crook. You’ll start off working for a private military/security company, but you'll soon be branching out to become your own boss (which leads you into some serious trouble).
At its core, the game is highly entertaining. Whether you’re driving around in a car (you can take your pick and hotwire whichever you want), taking on side-missions for quick cash (there are fully-fledged quests here and short challenges), or following the main story, you’ll almost always find something to enjoy.
The story packs plenty of twists and turns, and it's told in quite an enjoyable way. The world is packed with detail and there are heaps of secrets to be uncovered, weapons to be collected, cars to be stolen and other shiny things to attract your attention. It's a nice mix and we'd recommend it to any GTA fan.
One of the first things you’ll notice is that the open-world city of Santo Ileso (not a real place) looks absolutely stunning, boasting plenty of different districts and an array of visually-arresting vistas. By night, with the city lights reflecting off surfaces as you whizz around at speed, it looks particularly impressive.
Driving through the city, exploring new regions and ticking off the occasional quest is a great way to spend some time. The driving controls feel just right on the sticks, and the game rewards you for near-misses and airtime which is a nice touch (reminding us of the Forza Horizon games).
The character models, you could argue, look slightly less impressive. The people you’ll meet certainly look better than they did in the 2006 game that launched the franchise, but there is still something uncanny about them. We found ourselves staring at our character’s face from time to time, tweaking the settings to try and make them look a bit more real. And on occasion, their facial expressions seemed to freeze in awkward positions.
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That qualm, of course, could be fixed in future patches, so let’s not get hung up on it too much. In a sprawling urban playground like this, gameplay is the most important thing, and the new Saints Row does admirable work in that regard. The missions are nicely varied, the shooting feels fine, and the driving is really fun.
This is the kind of game that you could easily lose a few hours in, with the world itself being the true star of the show and the content being engaging enough to keep you interested. The inclusion of co-op is a nice touch, and it'll be interesting to see how players use that team-up element to maximise the carnage they can cause.
It’ll also be interesting to see what the common consensus ends up being regarding the key characters (your playable boss and their three pals) and the overarching story of the main campaign. Personally, this writer found the friend characters to be a little bit grating, with their constant enthusiasm and playfulness not exactly screaming ‘hard as nails criminals’.
That being said, once again, you could argue that the characters aren’t what you come to a game like this for. If you’re looking to wreck things and get into scrapes in a stunning playable city, this game will tide you over until GTA 6 nicely. We don’t mind waiting when we’ve got Santo Ileso to enjoy!
Saints Row launches 23rd August 2022 on PC, PS4, PS5, Xbox One and Xbox Series X/S. We reviewed on Xbox Series X and Xbox Series S.
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Authors
Rob Leane is the Gaming Editor at Radio Times, overseeing our coverage of the biggest games on PlayStation, Xbox, Switch, PC, mobile and VR. Rob works across our website, social media accounts and video channels, as well as producing our weekly gaming newsletter. He has previously worked at Den of Geek, Stealth Optional and Dennis Publishing.